
You have to turn on the platforms by investigating a broken one stacked up against some rubble, though goodness knows why it does anything at all, since it looks completely trashed! After they’re on, you can use them to teleport about the dungeon by waiting for the platforms to point their arrows towards another teleporter in the dungeon (otherwise they do nothing). The central puzzle here’s a little weird, too. It’s just boring to Summon over and over again, so much that this is where I went into the menu to turn on short Summon animations, screenshots for the blog be damned! The save point will heal you and you can summon aeons to your heart’s content. Your first objective is to reunite with your fellow party members, including Lulu, who hides in a fucking dark crevasse of a hallway near nothing but a chest.

These are teleportation platforms, and unfortunately, they’re all disabled at the outset.
#FFX SEYMOUR NATUS SERIES#
The dry section of the Via Purifico is made up of several rooms and is surprisingly free-wheeling for an FFX dungeon! Here and there, you can find a series of platforms in it that look similar to the junctions in the Bevelle Cloister of Trials.

We start with the “dry” party, initially just in control of Yuna, who serves as the player’s avatar for this section. Seymour volunteers to go personally, and Kinoc, showing some suspicions of his loyalty, goes with. Seymour makes a plea to Mika to spare Yuna from her sentencing, but Mika insists it go through, and indeed orders them to place guards at the Via Purifico in case the party escapes. Kelk Ronso seems to have left town off-screen, apparently fine with working with zombies killing to keep their power, but put-out by Seymour killing to gain it. Your game’s linear enough without literally shipping us from scene to scene!īefore the dungeons begin, the audience gets to see three of the maesters in conversation. It's quite the same as getting Anima before entering Sin.The party are ultimately sentenced to death in the Via Purifico, a dungeon under the city, and are politely divided into two separate executions: those that can fight underwater, who get the flooded half of the dungeon, and those who can’t, who get the dry side! And geeze, these are like, what, the fourth and fifth gimmick sequences in a row? All of it linear, too? Square, quit dragging this out, for serious. I think it's all about abusing the fact that Attack Reels and Megaflare do like 10x the damage of a normal Attack by Tidus/Auron/Wakka.

Yunalesca: The third stage instant KO sux balls, everything else is pretty decent. Megaflare+Attack Reels do half the job, Yuna+Lulu both having third stage elemental spells also help.
#FFX SEYMOUR NATUS FULL#
Seymour Flux: It just comes down to having some aeons and chars with full OD gauges. But I think that was bc my Wakka was waaay underleveled there (and I skipped BB entirely so I had no Reels). I remember how back when I was 12 playing FFX for the first time, I was grinding the same 3 fiends for hours in the airship until Lulu had learned the -ga spells. Sinspawn Gui: First "hard" boss in the game but If Lulu can already use Fira it becomes hardly challenging at all.Įfreye: Needs some tactical approach, but Hastega/12x Attack Reels do the job well usually. Yep, there are some battles in FFX that seem tedious at first but become a piece of cake (or slightly so) once you pass a certain power spike.
